# New post $ hexo new <title> # Clean `publish` folder $ hexo clean # Generates static files $ hexo generate # or hexo g # Starts a local server. By default, this is at http://localhost:4000/ $ hexo server # or hexo s # Deploy the `publish` folder to github $ hexo deploy # or hexo d
Personalization of next theme
In themes/next/_config.yml, I selected the two-column Pisces theme, enabled social icons, added rounded avatar of myself, set text-align to left, and changed the icon between year and copyright info to a groom. There are also other minor changes which are not listed below.
scheme:Pisces ... # Icon between year and copyright info. icon: # Icon name in Font Awesome. See: https://fontawesome.com/icons name:fafa-broom # If you want to animate the icon, set it to true. animated:false # Change the color of icon, using Hex Code. # color: "#ff0000" ... # Sidebar Avatar avatar: # Replace the default image and set the url here. url:/images/me_compressed.jpg # If true, the avatar will be dispalyed in circle. rounded:true # If true, the avatar will be rotated with the cursor. rotated:false ... social: Zurich:https://www.google.ch/maps/place/Z%C3%BCrich/@47.2088177,8.1869486,7z/data=!4m2!3m1!1s0x47900b9749bea219:0xe66e8df1e71fdc03||fasfa-location-arrow GitHub:https://github.com/Adamink||fabfa-github E-Mail:mailto:wuxiao_1997@outlook.com||fafa-envelope Resume:https://drive.google.com/file/d/1SPAb0IV08PyrDARwEW2kmDtMD4VnQIXG/view?usp=sharing||fasfa-file
Also, the default page width of Pisces is too wide for me, so I edited themes/next/source/css/variables/Pisces.styl:
Multithreading for accelerating simulation using OpenMP
Rendered with GPU accelerated ray-tracing using Cycles
Install & Run
The installation has only been tested on Ubuntu for now. The project is built with CMake. Before installation, please make sure CMake is installed. The project also depends on OpenGL/GLUT, please use the following command to install dependencies.
To build the project, run the following command in the project folder.
1 2 3 4
mkdir build cd build cmake .. make
Then, type ./SphWaterSimulation to run the simulation.
Render
For further rendering, we use splashsurf to reconstruct the liquid surface, and use blender to render the scene. When importing sequence of .obj files into blender, please refer to plugin stop motion obj for blender.
To install relevant packages, please refer to scripts/install_utilities.sh
After installation, use python3 ./scripts/construct_surface.py to construct liquid surface.
We also upload our blender file to Google Drive for future reference Link.
Config
The config file is SphWaterSimulation/constants.h. To disable visualization, change variable IF_VISUALIZE to false. To disable rigid body(the wheel), change kUseRigidBody to false.
The implementation of Multipath Event-Based Network for Low-Power Human Action Recognition (WFIoT 2020).
Introduction
Event-based cameras are bio-inspired sensors capturing asynchronous per-pixel brightness changes (events), which have the advantages of high temporal resolution and low power consumption compared with traditional frame-based cameras.
We propose a multipath deep neural network for action recognition based on event camera outputs. Extensive experiments verify the effectiveness of the proposed model with a recognition accuracy of 85.91% on the DHP19 dataset.
Installation
This repository uses PyTorch, which can be installed by following commands.
After downloading, Matlab scripts are used to pre-process the event data as in matlab/DHP19/generate_DHP19/Generate_DHP19.m. This script will generate a bunch of event data ended with .h5. Then src/dataset/pose7500.py is used to turn .h5 files into .npy files for faster dataset load.